﻿using System;

namespace Engine.Graphics
{
    internal class Light
    {
        #region Internal Methods

        internal static Light FromStream(System.IO.BinaryReader br)
        {
            throw new NotImplementedException();
        }

        internal void Save(System.IO.BinaryWriter bw)
        {
            throw new NotImplementedException();
        }

        #endregion Internal Methods
    }
}